Software Development / Systems / Experimentation

A personal dev lab for documenting projects, prototypes, and technical dead ends.

I share what I'm working on, what I've learned along the way, and the occasional problem that turned out to be more interesting than expected.

Latest Work

Terrain Systems

XZ Columnar Terrain

An experiment in constructing a sealed, voxel-owned terrain surface from heightmap-derived planar patches and vertical side fragments.

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Future Article

More experiments coming

Another technical rabbit hole will eventually end up here.

Future Article

Under Construction

Currently occupied by an idea that has yet to become an article.

Technical Areas

Terrain Systems

Terrain representation, surface construction, density fields, topology, procedural generation, and editable geometry.

Rendering & Visualization

Graphics pipelines, shaders, lighting, rendering techniques, and the visual presentation of data and geometry.

Spatial Systems

Coordinate systems, spatial organization, indexing, precision, sampling, and relationships between objects in space.

Software Architecture & Design

Code organization, module boundaries, ownership, resource lifetime, interfaces, and technical design decisions.